-- Shadow approaches the warehouse, checking for potential traps
DECLARE @TrapDetected BIT = 0;
SELECT TrapType, Severity
FROM WarehouseTraps
WHERE Location = 'Warehouse'
AND Time <= '00:45';
IF EXISTS (SELECT * FROM WarehouseTraps WHERE Severity > 7)
SET @TrapDetected = 1;
-- Shadow prepares backup plan
INSERT INTO BackupPlans (Character, Plan, Priority)
VALUES ('Shadow Conn', 'Retreat and regroup', 'High');
-- Encounter with Jaq: suspense build
SELECT Jaq.Status, Jaq.Location, Jaq.Mood
FROM Characters AS Jaq
WHERE Jaq.Name = 'Jaq';
-- Conditional branching based on Jaq's mood
IF (SELECT Mood FROM Characters WHERE Name = 'Jaq') = 'Angry'
BEGIN
INSERT INTO ActionsTaken (Character, Action, Result)
VALUES ('Shadow Conn', 'Approach cautiously', 'HighRisk');
END
ELSE
BEGIN
INSERT INTO ActionsTaken (Character, Action, Result)
VALUES ('Shadow Conn', 'Approach confidently', 'Safe');
END;
-- Vampire powers activation
UPDATE ShadowConn
SET PowerUse = 'ShadowBlend, EnhancedHearing'
WHERE Objective = 'Find Jaq';
-- Dialogue simulation
INSERT INTO Conversations (Speaker, Listener, Message)
VALUES ('Shadow Conn', 'Jaq', 'You’re late. Where have you been?');
INSERT INTO Conversations (Speaker, Listener, Message)
VALUES ('Jaq', 'Shadow Conn', 'Unexpected complications…don’t ask.');
-- Shadow analyzes situation
SELECT SituationAnalysis
FROM Mindset
WHERE Character = 'Shadow Conn';
-- Decision point: attack or negotiate
DECLARE @Decision NVARCHAR(50);
SET @Decision = CASE
WHEN (SELECT Mood FROM Characters WHERE Name = 'Jaq') = 'Angry' THEN 'Negotiate'
ELSE 'Attack'
END;
-- Log Shadow’s next action
INSERT INTO NextMoves (Character, Decision, ConfidenceLevel)
VALUES ('Shadow Conn', @Decision, 85);
-- Cliffhanger for chapter 2
RAISEERROR('Chapter ends: Midnight showdown imminent.', 16, 1);





